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WORKLOADS

Start with the
useful outcome.

GPU decisions change with the application, the quality requirement and the way work moves through a system.

EXPLORE

Four starting points.

Choose a workflow, then identify the evidence a representative pilot needs.

01

Training & fine-tuning

Long-running training connects model fit, collective communication, data delivery and recoverability. Fine-tuning may have a very different memory and duration profile from pretraining.

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02

Inference & agents

Serving requires an explicit service envelope. Agentic applications add tool calls, variable context and multiple model passes; a single device throughput claim cannot describe the entire workflow.

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03

HPC & scientific computing

Simulation and research workloads may depend on numerical precision, mature libraries and tightly coupled communication. Match the actual solver and dataset to the infrastructure.

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04

Rendering & visual computing

GPU rendering is a production workflow, with scene memory, engine compatibility, licensing and delivery deadlines. Start with the assets and acceptance standard, then test the queue.

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WORKLOAD TO SYSTEM

Use the same decision sequence.

01

Workload & quality

Model, dataset, precision, latency and accepted output.

02

Compute & memory

Working set, accelerator architecture and parallelism.

03

Fabric & data

Scale-up links, scale-out networking, storage and checkpoints.

04

Power & facilities

Operating draw, cooling, site readiness and delivery sequence.

05

Operations & control

Scheduling, identities, observability, recovery and cost ownership.

Turn the GPU question
into a clearer brief.

Open the Decision Lab